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Overview

A physics simulation add-on for Animoia. Give layers mass, bounce, and friction, add gravity and collisions, and let the solver calculate believable motion that would take hours to keyframe by hand.

  • Active and passive bodies

    Turn any layer into a body with mass, bounce, and friction. Passive bodies act as walls, floors, and colliders that stay put.

  • Force fields and magnets

    Attract or repel bodies with adjustable radius, core, capture, and falloff to pull motion exactly where you want it.

  • World controls

    Set gravity, substeps, and bounds for the whole scene, then scrub the timeline to preview the solve frame by frame.

  • Bake to keyframes

    Bake solved frames or the full range into regular keyframes you can edit, retime, and hand off like any other animation.