Overview
A physics simulation add-on for Animoia. Give layers mass, bounce, and friction, add gravity and collisions, and let the solver calculate believable motion that would take hours to keyframe by hand.
Active and passive bodies
Turn any layer into a body with mass, bounce, and friction. Passive bodies act as walls, floors, and colliders that stay put.
Force fields and magnets
Attract or repel bodies with adjustable radius, core, capture, and falloff to pull motion exactly where you want it.
World controls
Set gravity, substeps, and bounds for the whole scene, then scrub the timeline to preview the solve frame by frame.
Bake to keyframes
Bake solved frames or the full range into regular keyframes you can edit, retime, and hand off like any other animation.